Alfonso Ribeiro is suing the creators of "Fortnite" over the utilization of a move the on-screen character made mainstream on the TV arrangement "The Fresh Prince of Bel Air." 

As indicated by a duplicate of the grievance acquired by USA TODAY, Ribeiro charges Epic Games utilized his move under the name "Crisp," which players could then buy to tweak their characters in "Fortnite." 

The objection said despite the fact that the move is "misleadingly named" in the diversion, players quickly remember it as "The Carlton Dance," named after Ribeiro's character in "The Fresh Prince." 

"Epic has earned record benefits off of downloadable substance in the amusement, including acts out like 'Crisp,'" said Ribeiro's lawyer David Hecht in an announcement. "However Epic has neglected to redress or even ask consent from Mr. Ribeiro for the utilization of his similarity and notable protected innovation." 

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Epic Games said they would not remark on pending suit. 

Ribeiro additionally documented a suit against Take-Two Interactive over utilization of the move in the computer game "NBA 2K16." 

Separate claims have been documented against both Epic and Take-Two by Russell Horning, otherwise called The Backpack Kid, over the utilization of a move called The Floss in both "Fortnite" and both "NBA 2K18" and "NBA 2K19." 

A similar law office, Pierce Bainbridge Beck Price and Hecht LLP, is speaking to Brooklyn-based rapper 2 Milly, who is suing Epic for utilizing the move "Milly Rock" in "Fortnite." 

"They never at any point requested my authorization," said 2 Milly in an announcement a month ago. 

The different moves accessible in "Fortnite" are a piece of a few choices players select to redo their characters in the computer game which has changed into a popular culture wonder, with those moves showing up wherever from wedding move floors to NFL end zones following a touchdown. 

Players can use in-amusement money to buy the moves, likewise called acts out, which has created colossal income for Epic. To date, Epic Games has made in any event $1.2 billion on V-Bucks, the cash utilized in "Fortnite" to buy the moves, and in addition skins and other in-diversion adapt.

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